As the LIGHT⚡NITE single-player pre-alpha release date gets closer, we created a shop (available at play.lightnite.io) to give exclusively pre-alpha users the privilege to join a pre-sale and purchase in-game items that they’ll be able to use within the game.
Have you purchased lightnite.io already? Then you should have received an email with very easy instruction about how to get started. But we will go over the process anyways, since it is extremely simple 💁♂️
First we need to go play.lightnite.io/start and follow the form. We need to make sure the data we type is correct since the link expires right away. Make sure you type the same email as the one used when purchasing the game.
In case you still don't know 🤷 when the pre-alpha will be released please check the roadmap at lightnite.io. There is a ton of reasons to start getting items, please read the story about the game modes and check the Arena below!
While designing LIGHT⚡NITE game we did our best to make it a game for everyone where the Bitcoin integration is not the core of the game but rather an additional feature that makes the game more interactive and gives players the opportunity to monetize the time they spend playing games.
This is because we noticed that most of the "blockchain games" offer a static gaming experience, as the main focus of the studios which created them was on the technology side of the game and not on the gaming experience itself, which is limited to few in-game moves and the rest is all about trading and speculation.
Therefore, we designed the following three game modes which are currently under development:
The Covid19 mini-game is based on the idea that oversized sars-cov-2 particles spawn from infection spots and spread out across the level. The players have to find resources to combat them, with the end goal of destroying all the infection spots within a limited amount of time.
Infection spots are composed of a few eggs slightly submerged in goo and a few other elements like blisters and veins. The eggs spew virus particles, independently of each other, into their surrounding area.
The virus particles move slowly through the air across the level to find suitable areas to create, heal and guard infection spots. If you get close to them, they will chase you, explode on contact, and cause damage over time.
The infection spots undergo stages of development from newly created to mature and capable of producing new eggs.
If the player does not break the cycle, the infection will spread, and it is all over for humanity. Be warned that infection spots, even after receiving major damage from the player, can be healed, so make sure to completely destroy them if you can afford the extra shots.
Beta version already available
In build 0.2.3 we decided to release a preliminary version of the Covid19 minigame, containing only a subset of the functionality that will be available in the final game.
This version is still pretty buggy and lacking many interesting gameplay mechanics (no pickups, only one weapon, no melee, etc), but in the upcoming months we'll be developing the remaining features, including a co-op multiplayer version.
We have also added a reward system that compensates satoshis, yeah real bitcoin! 👊 So, when you log in the game and play the covid19 minigame you can earn sats and assets according to your score (see the reward post for more info)
Bear in mind you can only earn in-game rewards every 3 hours and only during this limited covid19 minigame event, once you reach out the maximum, you will see a message that you have reached over the quota.
All said, now it is time to see you in the game #StackingSats.
A pure battle-royale that you can enjoy even without having any previous knowledge about how bitcoin works. For gamers. With in-game bitcoin rewards hidden within easter eggs and challenges. Within the Casual mode there are 3 sub-modes based on the number of players involved:
- Solo (1 player)
- Duo (2 players)
- Squad (4 players)
Beta version already available
A first PvP multiplayer version was already published in release 0.3.1, allowing up to 8 players to fight around the island for a limited time of 5 minutes. Players may open a room and wait until it is complete or start playing from the point a second player joins the room. When you die your character respawns after a few seconds at a random location. The player with maximum score at the bell wins the match. No sat stacking is yet possible at the PvP game mode, but it is planned to come in future releases.
Users will decide if entering the arena and will be matched to a pool of users with the same (a) rank and (b) value of the items that they are wearing.
When a player dies its items drop on the ground and other players have to take strategic but quick decisions while other opponents try to kill them: they need to choose what to loot from the dead player (either ammo, shield, or better guns to increase the probability to win the game) and they need to do so wisely because each player has limited slots for items that can be carried in the backpack. If nobody loots a lost item, it is burned in the game affecting the total supply of that specific item and making it more and more rare until it becomes Legendary (a unique skin with a total supply equal to one).
Users will decide if entering a match looking at the items that other players bring into the game: if users find other players’ items interesting, they can decide to risk their own items by entering the game and try to collect other players’ items by killing opponents.
This is the only game mode where players can loose their items. Collected items can be sold in exchange of bitcoin once the player wins the Arena. So basically if you make it to win the Arena, you can sell in the marketplace the skins you were wearing and the ones you looted from opponents.
This is the game mode within which the items purchased during the pre-sale can be converted into bitcoin. A maximum of around 20 players (number to be confirmed) con join the Arena at the same time.
Events can take place during specific periods. There will be two types of events:
- Giveaways: some bitcoin will be hidden within the game map and players who find and collect them take ownership of those bitcoin and can withdraw them into their wallet;
- Flash modes: creative game modes that last for 3 weeks. An example of a flash mode that players will find on LIGHT NITE is the mode in which players earn bitcoin as they shoot opponents and loose bitcoin when they get shot.
The following types of items can be bought on the shop:
- Character skins - players;
- Wearables - cosmetic wearable items;
- Hoverboards - tools to glide from the sky when the battle starts;
- Weapons - In-game items such as swords, pistols, laser guns, etc.
Supply and asset tokenization
Each item belongs to a rarity class which determines its total supply:
- Legendary - 1 unit;
- Rare - max supply of 100 units;
- Premium - max supply of 500 units;
- Normal - unlimited supply.
All in-game items are tokenized using the Bitcoin-sidechain Liquid, implying that any limited series of an item can be proved trully limited, and any user can check that their items belong to such limited editions, as well as their specific Liquid id and UTXO id. This feature is crucial to strenghen confidence in users over the scarcity of items (and their authenticity when coming from a previous owner), and ultimately to develop a strong and reliable asset market, particularly for rarer items.
This is it! We hope you love our progress and we are endeavouring to exceed your expectations to achieve bitcoin mass adoption through the means of our game 🙆♂️