December was full of surprise and joy. We came across different styles options. We iterate over the design art to define a more cartoonish low-poly version, see the outdoor arts example below.
We were focused on polishing more the lightning visual effects to create a higher positive impact on the gaming art experience. We designed more sophisticated shadowing mechanisms to adapt in-door lightning sun rays.
Indoor art tests paid off very well and positive. We also were testing lights on dynamic motion visual elements to set up a beautiful visual experience with natural outdoor lightning from the moon. See the art sample from below.
We started prototyping the initial game map and proceed forward with the level design of the first iteration and draft of the game map. We wanted to add an attractive design approach to the map by placing very different age zones along the map.
So you can find from a viking village and a nuclear infected area closed t an alien spaceship destroyed on the ground with an AI populated town growing inside the spaceship. See it below.
We have done some collaboration with major wallets to release an access to buy the game from their clients. So if you heads ip BlueWallet, Wallet of Satoshi, Muun wallet, and Breez wallet to give away a 20% discount off & 1 skin exclusively for the users who purchase it through such wallets.
Dashboard & Store
We started planning the design and logic concept for a web platform where the user can start managing some game mechanics like purchasing skins and refer friends from their squad to join and stacking sats when doing so.
With this referral options users can onboard other users that would buy the game at a lower cost and with a skins for free. The friend who gives the invite would also receive 20k sats and 1 skin for free. Following a strategy to increase the level of players within the game to have a comfortable multi-player gaming experience.